Coin Logo http://www.sim.no
http://www.coin3d.org

SoSceneTexture2.h
1#ifndef COIN_SOSCENETEXTURE2_H
2#define COIN_SOSCENETEXTURE2_H
3
4/**************************************************************************\
5 *
6 * This file is part of the Coin 3D visualization library.
7 * Copyright (C) 1998-2007 by Systems in Motion. All rights reserved.
8 *
9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU General Public License
11 * ("GPL") version 2 as published by the Free Software Foundation.
12 * See the file LICENSE.GPL at the root directory of this source
13 * distribution for additional information about the GNU GPL.
14 *
15 * For using Coin with software that can not be combined with the GNU
16 * GPL, and for taking advantage of the additional benefits of our
17 * support services, please contact Systems in Motion about acquiring
18 * a Coin Professional Edition License.
19 *
20 * See http://www.coin3d.org/ for more information.
21 *
22 * Systems in Motion, Postboks 1283, Pirsenteret, 7462 Trondheim, NORWAY.
23 * http://www.sim.no/ sales@sim.no coin-support@coin3d.org
24 *
25\**************************************************************************/
26
27#include <Inventor/fields/SoSFVec2s.h>
28#include <Inventor/fields/SoSFEnum.h>
29#include <Inventor/fields/SoSFColor.h>
30#include <Inventor/fields/SoSFNode.h>
31#include <Inventor/fields/SoSFVec4f.h>
32#include <Inventor/nodes/SoNode.h>
33#include <Inventor/nodes/SoSubNode.h>
34#include <Inventor/elements/SoTextureImageElement.h>
35
36class SoSceneTexture2P;
37
38class COIN_DLL_API SoSceneTexture2 : public SoNode {
39 typedef SoNode inherited;
40
41 SO_NODE_HEADER(SoSceneTexture2);
42
43public:
44 static void initClass(void);
45 SoSceneTexture2(void);
46
47 enum Model {
48 MODULATE = SoTextureImageElement::MODULATE,
49 DECAL = SoTextureImageElement::DECAL,
50 BLEND = SoTextureImageElement::BLEND,
51 REPLACE = SoTextureImageElement::REPLACE
52 };
53
54 enum Wrap {
55 REPEAT = SoTextureImageElement::REPEAT,
56 CLAMP = SoTextureImageElement::CLAMP,
57 CLAMP_TO_BORDER = SoTextureImageElement::CLAMP_TO_BORDER
58 };
59
63 ALPHA_TEST
64 };
65
66 enum Type {
67 DEPTH,
68 RGBA8, // normal unsigned byte rgba
69 RGBA32F,
70 RGB32F,
71 RGBA16F,
72 RGB16F,
73
74 // FIXME: consider how many of these we should have here
75 R3_G3_B2,
76 RGB,
77 RGB4,
78 RGB5,
79 RGB8,
80 RGB10,
81 RGB12,
82 RGB16,
83 RGBA,
84 RGBA2,
85 RGBA4,
86 RGB5_A1,
87 RGB10_A2,
88 RGBA12,
89 RGBA16
90 };
91
96
101
102#if 0 // not added in Coin-2 (will break the 2.4.6 ABI)
103 SoSFEnum type;
104 SoSFNode sceneTransparencyType;
105#endif // not added in Coin-2
106
107 virtual void notify(SoNotList * list);
108 virtual void write(SoWriteAction * action);
109
110 virtual void doAction(SoAction * action);
111 virtual void GLRender(SoGLRenderAction * action);
112 virtual void callback(SoCallbackAction * action);
113 virtual void rayPick(SoRayPickAction * action);
114
115 // workarounds for the missing 'type' and 'sceneTransparencyType' fields
116 void setType(const Type type);
117 void setSceneTransparencyType(SoNode * node);
118
119protected:
120 virtual ~SoSceneTexture2(void);
121
122private:
123 SoSceneTexture2P * pimpl;
124};
125
126#endif // !COIN_SOSCENETEXTURE2_H
The SoAction class is the base class for all traversal actions.
Definition SoAction.h:67
The SoCallbackAction class invokes callbacks at specific nodes.
Definition SoCallbackAction.h:70
The SoGLRenderAction class renders the scene graph with OpenGL calls.
Definition SoGLRenderAction.h:39
The SoNode class is the base class for nodes used in scene graphs.
Definition SoNode.h:47
virtual void notify(SoNotList *l)
Definition SoNode.cpp:423
virtual void doAction(SoAction *action)
Definition SoNode.cpp:761
virtual void callback(SoCallbackAction *action)
Definition SoNode.cpp:974
virtual void rayPick(SoRayPickAction *action)
Definition SoNode.cpp:1087
virtual void write(SoWriteAction *action)
Definition SoNode.cpp:1189
virtual void GLRender(SoGLRenderAction *action)
Definition SoNode.cpp:904
The SoNotList class is a list of SoNotRec notification records.
Definition SoNotification.h:34
The SoRayPickAction class does ray intersection with scene graphs.
Definition SoRayPickAction.h:40
The SoSFColor class is a container for an SbColor value.
Definition SoSFColor.h:31
The SoSFEnum class is a container for an enum value.
Definition SoSFEnum.h:31
The SoSFNode class is a container for a single node.
Definition SoSFNode.h:38
The SoSFVec2s class is a container for an SbVec2s vector.
Definition SoSFVec2s.h:31
The SoSFVec4f class is a container for an SbVec4f vector.
Definition SoSFVec4f.h:31
The SoSceneTexture2 class is used to create a 2D texture from a Coin scene graph.
Definition SoSceneTexture2.h:38
TransparencyFunction
Definition SoSceneTexture2.h:60
@ ALPHA_BLEND
Definition SoSceneTexture2.h:62
@ NONE
Definition SoSceneTexture2.h:61
SoSFEnum wrapS
Definition SoSceneTexture2.h:92
Model
Definition SoSceneTexture2.h:47
SoSFColor blendColor
Definition SoSceneTexture2.h:95
SoSFVec4f backgroundColor
Definition SoSceneTexture2.h:97
SoSFEnum model
Definition SoSceneTexture2.h:94
SoSFEnum wrapT
Definition SoSceneTexture2.h:93
Wrap
Definition SoSceneTexture2.h:54
SoSFNode scene
Definition SoSceneTexture2.h:99
SoSFEnum transparencyFunction
Definition SoSceneTexture2.h:100
SoSFVec2s size
Definition SoSceneTexture2.h:98
The SoWriteAction class writes a scene graph to file.
Definition SoWriteAction.h:31

Copyright © 1998-2007 by Systems in Motion AS. All rights reserved.

Generated on Wed Jul 19 2023 for Coin by Doxygen. 1.9.7