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COpenGLViewport.h File Reference
#include <mrpt/utils/CSerializable.h>
#include <mrpt/utils/safe_pointers.h>
#include <mrpt/utils/CImage.h>
#include <mrpt/opengl/CCamera.h>
#include <mrpt/opengl/CSetOfObjects.h>
#include <mrpt/opengl/CLight.h>
#include <mrpt/math/lightweight_geom_data.h>
#include <mrpt/utils/CObservable.h>
#include <mrpt/utils/CStringList.h>
#include <mrpt/utils/mrptEvent.h>

Go to the source code of this file.

Classes

class  mrpt::opengl::COpenGLViewport
 A viewport within a COpenGLScene, containing a set of OpenGL objects to render. More...
 
struct  mrpt::opengl::COpenGLViewport::TLastProjectiveMatrixInfo
 
class  mrpt::opengl::mrptEventGLPreRender
 An event sent by an mrpt::opengl::COpenGLViewport just after clearing the viewport and setting the GL_PROJECTION matrix, and before calling the scene OpenGL drawing primitives. More...
 
class  mrpt::opengl::mrptEventGLPostRender
 An event sent by an mrpt::opengl::COpenGLViewport after calling the scene OpenGL drawing primitives and before doing a glSwapBuffers. More...
 

Namespaces

namespace  mrpt
 This is the global namespace for all Mobile Robot Programming Toolkit (MRPT) libraries.
 
namespace  mrpt::utils
 Classes for serialization, sockets, ini-file manipulation, streams, list of properties-values, timewatch, extensions to STL.
 
namespace  mrpt::opengl
 The namespace for 3D scene representation and rendering.
 

Functions

OPENGL_IMPEXP::mrpt::utils::CStream & mrpt::opengl::operator>> (mrpt::utils::CStream &in, COpenGLViewportPtr &pObj)
 
COpenGLViewportPtrmrpt::opengl::operator<< (COpenGLViewportPtr &s, const CRenderizablePtr &r)
 Inserts an openGL object into a viewport.
 
COpenGLViewportPtrmrpt::opengl::operator<< (COpenGLViewportPtr &s, const std::vector< CRenderizablePtr > &v)
 Inserts any iterable set of openGL objects into a viewport.
 

Variables

class OPENGL_IMPEXP mrpt::opengl::COpenGLViewport
 
struct OPENGL_IMPEXP mrpt::opengl::COpenGLViewportPtr
 



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