Triangle vertex.
This structure encapsulates the vertex coordinates and the image pixels.
Definition at line 35 of file CSetOfTexturedTriangles.h.
#include <mrpt/opengl/CSetOfTexturedTriangles.h>
Public Member Functions | |
TVertex () | |
Default constructor | |
TVertex (float x, float y, float z, uint32_t u, uint32_t v) | |
void | writeToStream (mrpt::utils::CStream &out) const |
void | readFromStream (mrpt::utils::CStream &in) |
Public Attributes | |
float | m_x |
float | m_y |
float | m_z |
3D vertex coordinates. | |
uint32_t | m_u |
uint32_t | m_v |
2D texture coordinates. Notice that the texture coordinates are 2D pixels!!! | |
mrpt::opengl::CSetOfTexturedTriangles::TVertex::TVertex | ( | ) |
Default constructor
mrpt::opengl::CSetOfTexturedTriangles::TVertex::TVertex | ( | float | x, |
float | y, | ||
float | z, | ||
uint32_t | u, | ||
uint32_t | v | ||
) |
void mrpt::opengl::CSetOfTexturedTriangles::TVertex::readFromStream | ( | mrpt::utils::CStream & | in | ) |
void mrpt::opengl::CSetOfTexturedTriangles::TVertex::writeToStream | ( | mrpt::utils::CStream & | out | ) | const |
uint32_t mrpt::opengl::CSetOfTexturedTriangles::TVertex::m_u |
Definition at line 40 of file CSetOfTexturedTriangles.h.
uint32_t mrpt::opengl::CSetOfTexturedTriangles::TVertex::m_v |
2D texture coordinates. Notice that the texture coordinates are 2D pixels!!!
Definition at line 40 of file CSetOfTexturedTriangles.h.
float mrpt::opengl::CSetOfTexturedTriangles::TVertex::m_x |
Definition at line 39 of file CSetOfTexturedTriangles.h.
float mrpt::opengl::CSetOfTexturedTriangles::TVertex::m_y |
Definition at line 39 of file CSetOfTexturedTriangles.h.
float mrpt::opengl::CSetOfTexturedTriangles::TVertex::m_z |
3D vertex coordinates.
Definition at line 39 of file CSetOfTexturedTriangles.h.
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