#include <osg/Node>
#include <osg/Matrix>
#include <osg/FrameStamp>
#include <osg/ValueMap>
#include <osg/ValueStack>
Go to the source code of this file.
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namespace | osgUtil |
| The osgUtil library provides general purpose utility classes such as update, cull and draw traverses, scene graph operators such a scene graph optimisation, tri stripping, and tessellation.
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namespace | osgGA |
| The 'GA' in osgGA stands for 'GUI Abstraction'; the osgGA namespace provides facilities to help developers write the glue to allow the osg to work with varying window systems.
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namespace | osg |
| The core osg library provides the basic scene graph classes such as Nodes, State and Drawables, and maths and general helper classes.
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◆ META_NodeVisitor
#define META_NodeVisitor |
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library, |
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name |
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Value: virtual const char* libraryName() const { return #library; }\
virtual const char* className() const { return #name; }
◆ OSG_NODEVISITOR
#define OSG_NODEVISITOR 1 |